INKY(YINGQI) HU / GAME & INTERACTION DESIGN
01 / SELECTED WORK

In development
Personal Project
A moving box becomes a way to revisit the stories we were told, and the choices we make when they no longer fit.
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Case study
Game design · Puzzle architecture · Cross-media interaction
A two-player mystery across a digital 1930s study and physical artifacts. Neither player can solve the six puzzles alone.
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02 / SHORT-FORM WORK
Game jams

Game design · Programming
Wickbound
A candle is your vision, your resource, and your countdown in this 3D puzzle game.

Game design · Programming
Turning Signal
Guide a robot through puzzles using red and green signals.

Game design · Programming
Eos: Born of Two
A local two-player cooperative puzzle played together on one keyboard.

